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After reading the description, how does this actually work, considering that most, if not all, in-game network communication is done (afaik) peer-to-peer, not via a server. I also tried with Mario Kart DS (Error "Nintendo WFC service for this sotware has been halted"). Both of my patchers also modify file/rel/staticr.rel, if available; the USB loaders do not. LatiosDoug commented Jun 25, 2015 Please, don't forget me...